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Hot-fix per Call of Duty – Ghosts su tutte le piattaforme

Activision ha appena rilasciato un hot-fix per Call Of Duty – Ghosts che affliggeva tutte le piattaforme: durante il gioco alcuni nemici erano invisibili e immortali, un bug notevole e soprattutto fastidioso per i videogiocatori. Di seguito le correzioni effettuate dall’hot-fix per Xbox One, valide anche per le altre piattaforme, come elencate da un post ufficiale sul forum di Call Of Duty Ghosts.

Performance

  • Improved performance issues caused by spamming.

Stability

  • Fixed issues that would occur after resuming from suspension.
  • Improved backend multiplayer stability.
  • Fixed rare crash that could occur when using a guest account.
  • Fixed issue with calling trinity rocket at exact same moment as an enemy’s jammer left the player in laptop view.

Additional fixes

  • Fixed a variety of map specific spawn issues.
  • Fixed Blitz freecam bug which caused Ghosts portals to always be blue and Federation orange.
  • Fixed a freecam bug where the friendly team on the minmap could change color between rounds.
  • Fixed not showing attachments and weapon camo for players while in private match lobby.
  • Fixed dog’s extended kill not showing properly in final killcam.
  • Fixed lobby migration closing the create a class screen.
  • Improved controller pairing functionality.
  • Added a lock in multiplayer round start/end to prevent game from ending incorrectly.
  • Added hardcore option for Domination leaderboards.
  • Fixed overlap bug with the spectated playcard and the spectator map.
  • Fix to set a default reticle when switching a weapon’s sights.
  • Fixed an FFA specific issue where players didn’t spawn into the correct version of Strikezone.

Hot Fix:

All PlatformsFix for various hacks including “invisibility” and “god mode.

Oltre al bug dei nemici immortali e invisibili la patch corregge alcuni problemi minori e aggiunge un paio di opzioni nel multiplayer: speriamo che non escano altri problemi simili, non il massimo da un gioco che fa del multiplayer la sua forza.

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